
I was struggling to get the secret door in Cave B to function properly. Initially the door would open a tiny crack but then revert back to its origianl state. I thought this may have been because the player wasn't standing for long enough in the trigger so I decided to place it somewhere different. Originally it was placed on a moving 'piston' that lead to a secret area so I placed on the first piston the player jumps on instead and made that one stationary to make sure the player was in the trigger for long enough for the door to fully open. To make extra sure I also increased the speed of the secret door opening.


I decided to change the monsters in the main room because I felt like the ogres were almost too strong as the first encounter so I added knights instead. I didn't get rid of the ogres though instead I placed them above trap doors in the cieling. I placed a trigger at the end of one of the caves that causes the trap doors to open confronting the player with the ogres.
[WK 7-9] Blocking out part two

Blocking out Cave B
After blocking out Cave B I realised it was way too small and needed to be expanded.
I also adjusted the monster positions, by moving the Scrags deeper into the cave, since players where being bombarded when entering the cave.

Blocking out Cave C
I had to readjust the space of the room because the demon dogs kept getting stuck on the rocks so I widened some of the paths and made some of the 'boulders' smaller.



As I was moving the 'boulders' around these small pockets opened up that I realised were big enough for the player to walk through. I thought they created some really interesting sight lines as can be seen above so I placed the demon dog on top of one of the boulders to highlight its raised position. As I was playtesting I also realised the pockets where effective for giving the player choice of where to move around and ability to kite the monsters.