
Zoomies
Zoomies is a game I produced with Sam Lloyd over 4 days for the 2025 GMTK jam.
In response to seeing it's best friend your dog has entered into zoomies! Protect your furniture by dragging and dropping it away from the destructive path of your lovable pooch in it's excieted, frenzied state!
Roles:
- Gameplay Designer : Planned player experience and developed plan to make the player experience a reality. Tested prototype to improve dragging inputs.
- UI Designer : Iterated on UI to seperate the key information player needs to see. Dog paw is rounder and decreases clockwise to intuitively relate to time whereas the destruction bar is shaped as a bar.
- UX Designer : Added camera shake and VFX on destruction / Created dog animation / sourced and added SFX
- 2D artist
- Marketing / Graphic Designer



.png)
What I learnt from this project:
- Rapid Prototyping: This project was the last of 3 game jam projects I worked on between my 2nd and 3rd year. I was really aiming to improve my prototyping ability in a short space of time. This meant being really critical on what would be critical to get done for the core features.
- Game Feel: From the conceptualization of this project I had a really clear vision on how the game should feel. The general feeling should be comedic and fast-paced with the dog a clear source of destruction. Something I also wanted to improve on before 3rd year was developing game feel. Camera shake / VFX and audio were all added to reinforce the core experience of humorous destruction.

