
Dev Teamfight Tactics:
Gismo's and Gadgets
Mechanic Complexity
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“Need to create excitement without giant layers of complexity”
Balance Thrashing
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Took an approach of light balance changes as opposed to the drastic shifts in the previous set
Unique Traits
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In the previous set lots of traits juust gave stat bonuses, whereas players prefer traits that offer transformative experiences
Stat based traits do offer a benefit though because they are easy to grasp so are more accessible to new players.
The challenger trait in this set was a nice mid ground since it was stat heavy however offered a nice hook of dashing.
5 Cost Excitement
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5 – 3 split is a framework for 5 cost units, (5 unique carries and 3 unique utility champs). Goal for 5 cost units is that they’re powerful enough that players may want to add them to their team even if they aren’t necessarily running the same traits as those units.
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Variance and Novelty
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“Our single biggest learning from Gizmos & Gadgets and its success is just how important variance and novelty are.” The game should offer novel experience on different runs.
Reprinting traits and 3 / 4 – cost units was boring to people.
Small varients add lots to the game i.e. variation within traits like the mutant trait
‘/Dev Teamfight Tactics: Gizmos & Gadgets Learnings’. 2022. [online]. Available at: https://teamfighttactics.leagueoflegends.com/en-gb/news/dev/dev-teamfight-tactics-gizmos-gadgets-learnings/ [accessed 31 Oct 2025].

