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Dev Teamfight Tactics:
Gismo's and Gadgets

Mechanic Complexity 

  • “Need to create excitement without giant layers of complexity” 

 

Balance Thrashing 

Took an approach of light balance changes as opposed to the drastic shifts in the previous set 

 

Unique Traits 

In the previous set lots of traits juust gave stat bonuses, whereas players prefer traits that offer transformative experiences 

Stat based traits do offer a benefit though because they are easy to grasp so are more accessible to new players.  

The challenger trait in this set was a nice mid ground since it was stat heavy however offered a nice hook of dashing. 

5 Cost Excitement 

5 – 3 split is a framework for 5 cost units, (5 unique carries and 3 unique utility champs). Goal for 5 cost units is that they’re powerful enough that players may want to add them to their team even if they aren’t necessarily running the same traits as those units.  

Variance and Novelty 

“Our single biggest learning from Gizmos & Gadgets and its success is just how important variance and novelty are.” The game should offer novel experience on different runs. 

Reprinting traits and 3 / 4 – cost units was boring to people. 

Small varients add lots to the game i.e. variation within traits like the mutant trait 

 

‘/Dev Teamfight Tactics: Gizmos & Gadgets Learnings’. 2022. [online]. Available at: https://teamfighttactics.leagueoflegends.com/en-gb/news/dev/dev-teamfight-tactics-gizmos-gadgets-learnings/ [accessed 31 Oct 2025]. 

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