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Dev Teamfight Tactics:
Gismo's and Gadgets

Mechanic Complexity 

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  • “Need to create excitement without giant layers of complexity” 

 

Balance Thrashing 

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Took an approach of light balance changes as opposed to the drastic shifts in the previous set 

 

Unique Traits 

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In the previous set lots of traits juust gave stat bonuses, whereas players prefer traits that offer transformative experiences 

Stat based traits do offer a benefit though because they are easy to grasp so are more accessible to new players.  

The challenger trait in this set was a nice mid ground since it was stat heavy however offered a nice hook of dashing. 

5 Cost Excitement 

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5 – 3 split is a framework for 5 cost units, (5 unique carries and 3 unique utility champs). Goal for 5 cost units is that they’re powerful enough that players may want to add them to their team even if they aren’t necessarily running the same traits as those units.  

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Variance and Novelty 

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“Our single biggest learning from Gizmos & Gadgets and its success is just how important variance and novelty are.” The game should offer novel experience on different runs. 

Reprinting traits and 3 / 4 – cost units was boring to people. 

Small varients add lots to the game i.e. variation within traits like the mutant trait 

 

‘/Dev Teamfight Tactics: Gizmos & Gadgets Learnings’. 2022. [online]. Available at: https://teamfighttactics.leagueoflegends.com/en-gb/news/dev/dev-teamfight-tactics-gizmos-gadgets-learnings/ [accessed 31 Oct 2025]. 

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